AoeStats
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Highland

505526344Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 63m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇦 Mongols · Namibia
1078
+19
🇩🇪 Poles · Germany
1062
+19
🇪🇸 Mongols · Spain
1158
-20
🇫🇮 Ethiopians · Finland
1119
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,774 11:12 15:16 45:37 ⛏ Fast Castle
39 2,482 9:58 14:55 32:39 ⛏ Fast Castle
32 2,053 10:50 15:03 37:05 ⛏ Fast Castle
26 1,669 11:18 18:11 36:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,910 34,980 20,690 3,045 106,625 116,851
44,575 22,029 5,770 500 72,874 83,340
26,300 24,248 9,350 2,005 61,903 72,636
9,425 10,320 10,020 2,250 32,015 32,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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