AoeStats
← castilla_602

Arena

510415218Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 57m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
559
+10
🇲🇽 Spanish · Mexico
469
+14
🇦🇷 Spanish · Argentina
468
-13
🇧🇷 Malay · Brazil
388
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,236 9:55 18:02 33:11 ⛏ Fast Castle
19 1,070 12:54 27:35 37:25
11 656 11:24 19:56 36:23 ⛏ Fast Castle
4 248 10:21 24:33 33:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,895 13,150 10,625 2,050 44,720 84,628
21,970 10,920 8,980 1,700 43,570 54,309
19,140 10,365 9,885 1,660 41,050 56,888
8,710 3,895 3,060 1,950 17,615 19,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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