AoeStats
← castilla_602

Black Forest

509880809Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 68m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
582
+14
🇦🇷 Spanish · Argentina
462
+20
🇦🇷 Franks · Argentina
543
-27
🇵🇪 Byzantines · Peru
533
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,348 14:49 26:14 39:27 ⚔ Skirmisher Rush
17 1,130 11:44 20:33 38:43 ⛏ Fast Castle
11 736 17:12 32:23 38:36 ⚔ Drush into Archers
8 572 15:56 23:34 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,945 19,165 25,425 6,350 93,885 108,726
28,520 18,623 20,625 4,865 72,633 84,307
25,830 12,721 16,325 2,645 57,521 59,179
16,055 10,650 12,020 2,905 41,630 51,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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