AoeStats
← castilla_602

Black Forest

509775692Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 76m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
447
+15
🇮🇳 Portuguese · India
389
+18
🇨🇱 Byzantines · Chile
460
-18
🇨🇱 Chinese · Chile
393
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 1,143 14:25 33:05 42:31 ⛏ Fast Castle
14 1,076 15:38 26:06 43:05
14 1,050 12:13 21:44 36:49 ⛏ Fast Castle
8 648 12:04 23:12 44:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,205 20,418 30,875 4,400 102,898 144,757
23,290 31,852 20,000 7,005 82,147 117,277
29,390 27,589 20,110 3,250 80,339 83,132
23,020 17,783 12,835 3,720 57,358 80,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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