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African Clearing

510929998Analyzed
4v4 RM · 18h ago on Oct 3, 2026· 39m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1325
+12
🇧🇩 Koreans · Bangladesh
1246
+15
🇧🇷 Khmer · Brazil
1169
+18
🇺🇸 Persians · United States
1164
+18
🇨🇷 Hindustanis · Costa Rica
1265
-18
🇨🇷 Vietnamese · Costa Rica
1262
-17
🇨🇷 Persians · Costa Rica
1185
-14
🇨🇴 Mongols · Colombia
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,846 11:31 27:25 — ⚔ Scouts into Skirms
46 1,819 13:53 18:44 — ⚔ FC into Towers
36 1,435 12:21 23:55 — ⚔ Archer Rush
30 1,203 11:30 25:37 — ⚔ Scout Rush
27 1,078 12:00 24:00 — ⚔ Scout Rush
22 874 14:19 26:38 —
21 840 15:03 20:29 — ⚔ Archer Rush
21 839 13:10 17:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,430 7,660 6,370 1,525 31,985 33,261
14,555 7,000 5,670 300 27,525 29,196
7,800 8,958 5,050 400 22,208 23,596
8,340 8,510 3,870 950 21,670 23,425
9,320 7,805 1,735 1,305 20,165 20,401
7,010 8,121 1,920 1,325 18,376 19,402
8,300 6,935 1,910 325 17,470 20,877
5,975 5,835 770 2,050 14,630 15,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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