AoeStats
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Arena

509924532Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 27m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1338
+16
🇪🇸 Franks · Spain
1222
+21
🇺🇸 Cumans · United States
1365
-20
🇩🇪 Goths · Germany
1307
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,237 8:26 22:48 — ⚔ Towers FC
35 955 8:35 — — ⛏ Fast Castle
24 653 10:51 15:33 — ⛏ Fast Castle
24 657 10:26 14:55 —

Resources

Player Food Wood Gold Stone Spent Collected
8,755 4,130 3,725 100 16,710 18,220
7,690 6,506 1,025 200 15,421 15,365
7,100 3,253 300 850 11,503 13,438
5,875 3,867 535 885 11,162 13,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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