AoeStats
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QS Arena

503409407Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
964
+16
🇹🇼 Khmer · Taiwan
962
+16
🇪🇸 Huns · Spain
986
-17
🇪🇸 Magyars · Spain
923
-29
Player eAPM Actions Feudal Castle Imperial Opening
26 1,161 9:32 19:44 42:24 ⚔ Scout Rush
18 812 8:00 14:20 27:20 ⛏ Fast Castle
16 717 7:59 16:44 31:16 ⚔ Scout Rush
13 581 7:48 19:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,275 11,055 13,440 1,600 47,370 52,340
15,355 14,370 9,985 3,300 43,010 51,716
17,500 10,085 6,325 2,700 36,610 42,761
13,670 8,185 10,900 100 32,855 34,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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