AoeStats
← carlosgarcia94

Arena

505487508Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 49m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
863
+5
🇦🇹 Tatars · Austria
846
+5
🇩🇪 Mongols · Germany
693
+9
🇫🇮 Vikings · Finland
681
+10
🇨🇴 Poles · Colombia
665
-11
🇩🇪 Lithuanians · Germany
547
-7
🇲🇽 Persians · Mexico
535
-7
🇪🇸 Khmer · Spain
444
-4
Player eAPM Actions Feudal Castle Imperial Opening
24 1,173 11:32 15:59 35:29 ⛏ Fast Castle
17 851 10:32 20:34 32:31 ⛏ Fast Castle
16 788 9:40 18:04 31:54 ⛏ Fast Castle
14 722 10:38 22:12 40:05
14 697 10:37 18:18 35:59 ⛏ Fast Castle
11 567 11:33 24:46 40:37 ⛏ Fast Castle
10 489 13:11 26:04 44:40 ⛏ Fast Castle
8 399 12:16 18:40 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,685 20,835 11,960 3,095 53,575 77,229
17,635 17,620 11,035 3,650 49,940 62,679
19,490 12,050 11,295 3,585 46,420 54,897
12,325 14,250 5,500 1,785 33,860 52,361
15,920 8,430 7,875 1,000 33,225 53,405
15,595 7,140 5,075 2,825 30,635 48,047
15,185 8,205 4,715 1,400 29,505 42,327
9,910 6,730 3,370 850 20,860 28,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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