AoeStats
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Oasis

509532981Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 32m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1545
+10
🇦🇷 Magyars · Argentina
1448
+14
🇦🇷 Ethiopians · Argentina
1428
+13
🇦🇷 Khmer · Argentina
1420
+14
🇨🇳 Japanese · China
1429
-14
🇹🇼 Aztecs · Taiwan
1395
-13
🇺🇸 Teutons · United States
1380
-12
🇺🇸 Poles · United States
1379
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,129 9:16 23:00 — ⚔ M@A into Archers
58 1,902 9:56 29:52 — ⚔ Scouts into Skirms
53 1,726 10:26 14:01 27:24 ⛏ Fast Castle
51 1,651 10:16 21:50 — ⚔ M@A Rush
43 1,386 10:48 18:59 — ⚔ Scout Rush
39 1,272 10:32 15:01 — ⚔ FC into Archers
32 1,050 9:29 22:24 — ⚔ Scout Rush
22 719 13:51 32:05 —

Resources

Player Food Wood Gold Stone Spent Collected
15,425 15,165 7,515 950 39,055 42,160
12,235 10,245 2,135 2,225 26,840 32,011
12,290 8,629 4,820 220 25,959 25,747
10,545 5,975 2,175 200 18,895 23,256
9,460 4,678 1,750 1,245 17,133 18,136
7,575 6,629 2,550 300 17,054 18,896
7,445 4,675 1,900 130 14,150 16,140
3,940 3,298 300 1,245 8,783 11,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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