AoeStats
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Lombardia

509523109Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 12m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1557
+9
🇦🇷 Romans · Argentina
1429
+14
🇦🇷 Persians · Argentina
1419
+15
🇧🇷 Bulgarians · Brazil
1453
-15
🇨🇴 Goths · Colombia
1400
-13
🇧🇷 Burmese · Brazil
1336
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 858 8:56 — — ⚔ Archer Rush
57 714 11:00 — — ⛏ Fast Castle
48 602 9:53 — —
48 599 10:53 — — ⛏ Fast Castle
33 409 10:54 — —
19 241 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 945 200 0 3,795 3,933
2,400 1,012 200 0 3,612 3,868
2,035 1,035 410 125 3,605 3,593
1,850 969 50 0 2,869 3,873
1,500 850 50 0 2,400 3,486
1,650 517 50 125 2,342 3,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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