AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

MegaRandom

509495344Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 54m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1564
+17
🇦🇷 Aztecs · Argentina
1456
+21
🇦🇷 Muisca · Argentina
1415
+22
🇦🇺 Mapuche · Australia
1595
-21
🇦🇺 Shu · Australia
1593
-21
🇦🇺 Celts · Australia
1519
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 3,306 10:27 14:12 39:39 ⛏ Fast Castle
55 3,000 8:38 20:37 44:08 ⚔ M@A into Archers
44 2,377 9:18 22:28 40:33 ⚔ M@A into Towers
37 2,037 8:56 25:54 46:26 ⚔ Archer Rush
30 1,624 8:40 20:11 40:11 ⚔ Scout Rush
28 1,520 7:39 26:29 — ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,205 19,145 26,490 950 100,790 107,903
35,710 17,708 12,320 1,700 67,438 72,294
29,980 20,275 8,410 2,185 60,850 63,880
18,095 19,702 9,390 2,605 49,792 52,907
20,475 15,063 11,420 1,985 48,943 52,280
14,650 13,415 5,190 3,875 37,130 38,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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