AoeStats
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Lombardia

509251569Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1552
+11
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Player eAPM Actions Feudal Castle Imperial Opening
72 4,064 11:01 17:13 38:40 ⛏ Fast Castle
56 3,175 10:36 14:30 38:45 ⛏ Fast Castle
55 3,107 8:50 23:55 36:00 ⚔ Archer Rush
55 3,121 8:48 20:31 34:34 ⚔ Scout Rush
38 2,158 11:33 19:35 35:12 ⚔ Towers FC
34 1,920 11:20 14:55 30:30 ⛏ Fast Castle
32 1,800 9:49 24:24 37:45 ⚔ Archer Rush
25 1,402 12:03 18:12 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 26,027 15,590 9,205 89,427 108,928
18,800 34,276 22,075 9,055 84,206 88,359
40,760 27,643 10,645 1,410 80,458 82,484
35,490 21,040 14,640 3,465 74,635 82,751
31,840 17,140 16,005 1,495 66,480 74,111
18,965 23,921 11,265 3,215 57,366 60,646
13,075 22,841 15,730 2,150 53,796 57,542
13,500 21,512 14,315 2,355 51,682 62,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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