AoeStats
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Black Forest

508053352Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1533
+13
🇨🇦 Mongols · Canada
1427
+17
🇦🇷 Britons · Argentina
1407
+18
🇨🇦 Tatars · Canada
1353
+19
🇪🇸 Dravidians · Spain
1488
-18
🇩🇪 Koreans · Germany
1463
-17
🇵🇱 Saracens · Poland
1458
-17
🇦🇲 Britons · Armenia
1414
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,653 10:58 20:35 33:59 ⚔ Scout Rush
44 2,291 11:27 17:17 30:36 ⛏ Fast Castle
36 1,882 8:36 23:00 35:30 ⚔ M@A into Archers
36 1,911 10:24 14:30 31:52 ⛏ Fast Castle
29 1,513 10:53 14:33 31:05 ⛏ Fast Castle
28 1,448 11:05 16:14 34:29 ⛏ Fast Castle
18 941 17:46 23:31 — ⛏ Fast Castle
13 696 16:26 — —

Resources

Player Food Wood Gold Stone Spent Collected
43,335 17,772 25,270 2,985 89,362 94,866
18,225 32,453 24,320 5,620 80,618 100,723
38,700 26,450 11,515 2,525 79,190 93,441
40,145 21,848 12,320 4,630 78,943 90,751
28,685 22,895 15,280 2,395 69,255 80,181
10,400 13,973 8,390 1,950 34,713 47,147
3,625 2,182 250 120 6,177 7,779
3,025 1,799 50 155 5,029 6,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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