AoeStats
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Pilgrims

508046398Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 36m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1588
+15
🇦🇷 Sicilians · Argentina
1555
+16
🇦🇷 Dravidians · Argentina
1533
+17
🇦🇷 Bengalis · Argentina
1455
+21
🇨🇳 Malay · China
1640
-20
🇦🇷 Poles · Argentina
1568
-18
🇩🇪 Shu · Germany
1517
-16
🇨🇭 Persians · Switzerland
1514
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,033 11:13 22:51 — ⛏ Fish Boom into Galleys FC
56 2,049 10:28 14:45 35:51 ⛏ Fish Boom FC
48 1,736 9:59 21:13 34:04 ⛏ Fish Boom into Fire Galleys FC
43 1,578 9:56 21:34 — ⛏ Fish Boom into Galleys FC
36 1,324 10:45 18:48 — ⛏ Fish Boom into Fire Galleys FC
32 1,153 11:56 18:29 — ⛏ Fish Boom FC
31 1,139 11:42 15:12 34:48 ⛏ Fish Boom FC into Fire Galleys
26 958 10:03 16:27 31:16 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,225 19,740 6,105 1,050 36,120 44,158
12,305 14,080 6,660 1,710 34,755 36,971
13,375 14,370 4,095 1,595 33,435 35,907
5,870 17,880 6,995 1,430 32,175 34,393
10,105 10,795 5,575 2,400 28,875 32,066
9,150 13,879 3,890 1,195 28,114 30,751
8,125 16,115 2,720 500 27,460 29,144
8,265 8,632 3,140 480 20,517 25,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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