AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Arabia

508028988Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 76m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
1602
+12
1554
+14
🇭🇰 Goths · Hong Kong SAR China
1529
+15
🇺🇸 Italians · United States
1437
+19
🇧🇪 Japanese · Belgium
1556
-17
🇧🇪 Lithuanians · Belgium
1518
-15
🇳🇱 Spanish · Netherlands
1495
-14
🇧🇪 Tupi · Belgium
1480
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 5,031 8:37 22:49 41:32 ⚔ Scout Rush
55 4,234 10:26 14:30 44:22 ⛏ Fast Castle
44 3,328 9:30 25:55 39:12 ⚔ Archer Rush
44 3,341 9:40 24:16 36:35 ⚔ Archer Rush
43 3,300 8:56 20:12 38:47 ⚔ Scout Rush
39 2,950 9:16 23:31 42:34 ⚔ Scout Rush
35 2,701 8:43 24:51 40:52 ⚔ Archer Rush
17 1,271 8:38 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,215 41,787 28,620 5,300 146,922 167,073
71,075 28,041 16,910 2,900 118,926 120,105
53,135 39,555 17,200 5,385 115,275 124,463
50,525 30,169 30,080 2,520 113,294 114,800
59,995 23,082 22,800 7,030 112,907 130,372
47,015 43,030 19,455 2,800 112,300 119,388
26,795 39,055 28,250 2,380 96,480 115,772
3,525 3,691 2,260 0 9,476 10,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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