AoeStats
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Fortress

507964199Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 39m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1531
+15
🇮🇹 Saracens · Italy
1526
+16
🇺🇸 Britons · United States
1526
+16
🇫🇷 Celts · France
1498
+17
1572
-18
🇻🇳 Italians · Vietnam
1569
-19
🇷🇺 Khmer · Russia
1465
-14
🇫🇷 Ethiopians · France
1459
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,071 7:53 11:24 30:13 ⛏ Fast Castle
52 2,015 7:12 10:34 25:04 ⛏ Fast Castle
38 1,496 8:41 12:32 29:02 ⛏ Fast Castle
37 1,457 8:23 11:57 23:26 ⛏ Fast Castle
36 1,402 7:31 11:16 29:25 ⛏ Fast Castle
33 1,296 6:29 12:09 25:16 ⛏ Fast Castle
26 1,018 7:40 11:38 23:50 ⛏ Fast Castle
23 910 7:06 10:40 23:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 15,855 16,115 3,180 58,805 61,811
27,780 16,825 10,365 3,550 58,520 62,850
23,870 10,965 16,395 4,500 55,730 58,830
18,425 18,070 9,445 2,335 48,275 55,428
18,270 18,130 7,720 3,005 47,125 52,829
17,630 8,115 8,990 2,800 37,535 41,935
12,250 12,960 7,710 1,620 34,540 42,618
11,385 10,925 7,425 280 30,015 34,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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