AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Arena

507950296Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 85m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1741
+14
🇯🇵 Dravidians · Japan
1703
+16
🇹🇼 Romans · Taiwan
1642
+18
🇨🇳 Chinese · China
1639
+18
🇮🇹 Mapuche · Italy
1756
-19
🇮🇹 Japanese · Italy
1734
-18
🇮🇹 Mongols · Italy
1681
-16
1599
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 5,525 8:30 22:07 33:45 ⚔ Towers FC
51 4,304 11:02 14:53 31:07 ⛏ Fast Castle
46 3,913 10:16 14:22 31:17 ⛏ Fast Castle
43 3,647 11:23 14:53 28:48 ⛏ Fast Castle
41 3,517 10:10 13:54 27:54 ⛏ Fast Castle
36 3,093 11:17 21:49 36:57 ⛏ Fast Castle
33 2,841 10:46 14:32 26:36 ⛏ Fast Castle
19 1,606 11:05 15:11 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,845 53,998 49,765 5,565 218,173 222,362
62,240 82,205 45,725 3,040 193,210 209,493
71,590 56,519 29,735 5,870 163,714 168,439
54,125 63,828 41,580 3,355 162,888 170,391
63,665 72,087 11,400 6,065 153,217 156,250
79,220 57,660 13,125 2,400 152,405 158,884
46,870 72,123 16,965 7,180 143,138 148,117
40,325 53,415 18,320 2,130 114,190 128,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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