AoeStats
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Pilgrims

507947026Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 25m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1571
+14
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1512
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1470
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1544
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Player eAPM Actions Feudal Castle Imperial Opening
59 1,506 11:53 15:46 — ⛏ Fish Boom FC
51 1,297 12:09 — — ⛏ Fish Boom
42 1,064 11:24 17:19 — ⛏ Fish Boom FC
39 1,001 13:41 — — ⚔ Fish Boom into Fire Galleys into Scouts
36 930 13:23 17:07 — ⛏ Fish Boom FC
31 785 13:27 17:40 — ⛏ Fish Boom FC
27 696 12:41 20:32 — ⛏ Fish Boom into Fire Galleys FC
24 616 10:19 14:29 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,850 8,015 1,655 400 14,920 15,875
4,375 5,747 1,510 1,100 12,732 12,792
5,000 5,081 1,145 1,500 12,726 15,578
2,925 4,990 1,905 950 10,770 10,591
3,000 6,290 1,300 100 10,690 12,917
3,245 6,613 555 100 10,513 10,594
2,980 4,077 285 410 7,752 8,669
2,850 3,222 250 200 6,522 7,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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