AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Arena

507725204Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1577
+14
🇦🇷 Turks · Argentina
1566
+14
🇨🇳 Italians · China
1451
+19
🇶🇦 Vietnamese · Qatar
1394
+22
🇨🇳 Bohemians · China
1590
-20
🇦🇷 Portuguese · Argentina
1522
-17
🇭🇰 Mongols · Hong Kong SAR China
1503
-16
🇨🇳 Franks · China
1487
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,870 11:10 14:56 33:02 ⛏ Fast Castle
47 2,497 10:45 14:22 30:09 ⛏ Fast Castle
46 2,437 9:46 17:06 29:12 ⛏ Fast Castle
44 2,309 10:38 14:19 30:53 ⛏ Fast Castle
35 1,872 8:58 17:18 27:28 ⛏ Fast Castle
35 1,874 9:59 13:47 29:59 ⛏ Fast Castle
32 1,693 12:23 16:12 26:46 ⛏ Fast Castle
32 1,678 10:38 14:20 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,650 25,941 29,700 4,220 108,511 112,986
52,255 26,858 19,975 1,600 100,688 115,515
21,750 40,060 25,720 5,810 93,340 95,355
30,320 35,628 13,455 5,755 85,158 96,606
33,810 28,875 14,340 1,980 79,005 92,219
20,180 29,723 19,920 4,850 74,673 85,011
28,110 29,620 13,885 2,800 74,415 77,247
14,640 15,505 9,935 2,405 42,485 47,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.