AoeStats
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Black Forest

507721683Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 20m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1631
+14
🇫🇷 Mongols · France
1581
+16
🇦🇷 Turks · Argentina
1549
+17
🇹🇼 Spanish · Taiwan
1520
+19
🇨🇳 Bohemians · China
1608
-18
🇹🇼 Gurjaras · Taiwan
1591
-17
🇦🇷 Jurchens · Argentina
1579
-16
🇹🇼 Italians · Taiwan
1554
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,333 8:51 — — ⚔ Scout Rush
56 1,149 8:21 — — ⚔ M@A into Archers
50 1,028 9:17 — — ⚔ Archers into Skirms
47 974 11:08 15:09 — ⛏ Fast Castle
40 834 10:29 14:11 — ⛏ Fast Castle
36 752 10:17 14:55 — ⛏ Fast Castle
27 552 11:11 14:50 — ⛏ Fast Castle
27 554 11:22 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,965 3,740 1,120 100 9,925 9,722
5,075 4,035 200 300 9,610 9,601
4,505 3,167 815 750 9,237 9,370
5,200 2,335 350 0 7,885 9,001
4,800 1,813 385 100 7,098 8,002
3,845 1,937 340 650 6,772 7,362
2,710 2,904 820 0 6,434 7,371
3,250 2,287 730 125 6,392 7,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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