AoeStats
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Lombardia

507649101Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 11m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1518
+16
🇦🇷 Britons · Argentina
1430
+19
🇦🇷 Huns · Argentina
1380
+21
🇦🇷 Lithuanians · Argentina
1366
+22
🇻🇳 Hindustanis · Vietnam
1584
-22
🇹🇼 Romans · Taiwan
1522
-20
🇧🇷 Tatars · Brazil
1481
-19
🇻🇳 Spanish · Vietnam
1428
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 671 — — —
51 591 9:46 — —
45 526 10:42 — —
42 486 — — —
40 470 11:36 — —
34 393 — — —
29 342 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 1,073 0 0 2,973 3,579
2,000 795 50 0 2,845 3,145
2,000 728 50 0 2,778 4,098
1,950 683 50 0 2,683 3,441
1,750 882 0 0 2,632 3,655
1,700 622 0 0 2,322 3,084
850 253 0 0 1,103 1,704
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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