AoeStats
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Lombardia

507641411Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 61m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1505
+13
🇦🇷 Britons · Argentina
1414
+16
🇦🇷 Franks · Argentina
1362
+18
🇦🇷 Lithuanians · Argentina
1346
+20
🇺🇸 Aztecs · United States
1443
-18
🇺🇸 Persians · United States
1441
-18
🇺🇸 Bulgarians · United States
1405
-16
🇺🇸 Teutons · United States
1390
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,787 8:51 19:07 40:02 ⚔ Scout Rush
55 3,421 10:55 14:37 29:17 ⛏ Fast Castle
38 2,332 11:59 17:29 34:30 ⛏ Fast Castle
35 2,176 9:19 15:25 31:20 ⛏ Fast Castle
35 2,156 10:27 13:41 29:04 ⛏ Fast Castle
35 2,165 11:50 20:24 43:40 ⛏ Fast Castle
31 1,929 11:19 14:58 30:03 ⛏ Fast Castle
26 1,575 11:19 20:56 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,580 32,820 31,505 2,550 112,455 129,207
45,415 39,731 21,625 5,375 112,146 132,089
39,380 25,878 24,635 5,235 95,128 108,288
38,215 36,916 13,910 3,480 92,521 100,069
36,520 20,668 26,305 2,700 86,193 97,946
32,640 20,923 25,645 3,335 82,543 87,873
24,520 23,144 18,655 3,135 69,454 82,496
15,465 17,119 12,185 2,380 47,149 66,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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