AoeStats
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Arena

507623825Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 54m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1472
+14
🇨🇴 Lithuanians · Colombia
1447
+15
🇺🇸 Hindustanis · United States
1427
+16
🇭🇰 Teutons · Hong Kong SAR China
1392
+17
🇦🇷 Huns · Argentina
1532
-20
🇦🇷 Italians · Argentina
1429
-16
🇦🇷 Vikings · Argentina
1371
-13
🇦🇷 Spanish · Argentina
1354
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,247 11:22 14:51 29:52 ⛏ Fast Castle
56 3,015 10:52 14:59 29:57 ⛏ Fast Castle
48 2,617 12:26 16:41 35:39 ⛏ Fast Castle
42 2,258 10:42 18:05 37:01 ⛏ Fast Castle
39 2,139 7:40 23:39 31:52 ⚔ Towers FC
37 2,012 10:42 15:02 33:41 ⛏ Fast Castle
32 1,724 8:05 29:38 40:50 ⚔ Towers FC
21 1,130 9:51 28:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,295 26,294 17,720 4,405 84,714 99,228
32,945 21,805 15,545 3,700 73,995 76,964
27,935 24,795 11,420 965 65,115 83,719
23,245 22,899 11,695 4,095 61,934 66,480
26,080 13,045 20,545 1,600 61,270 71,487
22,015 16,158 8,785 1,035 47,993 50,677
18,620 13,980 5,495 1,660 39,755 47,532
11,045 8,485 1,210 2,635 23,375 30,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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