AoeStats
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Nomad

507618914Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 28m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1520
+12
🇦🇷 Vikings · Argentina
1413
+16
🇦🇷 Spanish · Argentina
1335
+19
🇺🇸 Persians · United States
1417
-16
🇺🇸 Vietnamese · United States
1415
-16
🇺🇸 Spanish · United States
1398
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,405 11:33 23:06 — ⛏ Fish Boom FC
40 1,123 20:08 24:45 — ⚔ Fish Boom into Towers FC
40 1,143 13:31 19:47 — ⛏ Fish Boom into Galleys FC
40 1,142 12:58 17:15 — ⛏ Fish Boom FC
34 955 13:27 21:18 — ⛏ Fish Boom FC
34 970 13:07 23:35 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,450 5,686 2,595 850 13,581 14,803
4,900 6,157 1,180 300 12,537 12,378
4,170 4,960 1,470 885 11,485 11,410
4,350 4,223 1,000 1,075 10,648 10,390
4,670 4,172 735 1,005 10,582 11,173
3,725 3,460 250 565 8,000 8,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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