AoeStats
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Black Forest

507204248Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 32m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1508
+12
🇦🇷 Romans · Argentina
1502
+12
🇦🇷 Turks · Argentina
1435
+15
🇦🇷 Spanish · Argentina
1339
+18
🇲🇽 Khmer · Mexico
1457
-16
🇦🇺 Lithuanians · Australia
1410
-14
1406
-14
🇭🇰 Georgians · Hong Kong SAR China
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 1,682 10:25 14:32 — ⚔ FC into Scouts
47 1,537 8:36 27:16 — ⛏ Fast Castle
39 1,266 18:30 25:06 — ⛏ Fast Castle
38 1,247 12:32 16:10 28:48 ⛏ Fast Castle
36 1,186 11:53 24:02 — ⛏ Fast Castle
33 1,092 13:32 18:28 32:33 ⛏ Fast Castle
31 1,017 12:34 16:30 — ⚔ M@A FC
25 827 11:50 16:10 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,255 12,295 7,340 2,300 39,190 40,035
13,555 10,103 3,245 200 27,103 29,074
12,325 7,302 2,150 2,410 24,187 27,084
9,440 8,961 1,645 1,770 21,816 24,669
10,380 7,547 1,585 300 19,812 23,345
6,900 6,210 3,410 275 16,795 16,672
4,450 5,851 2,055 540 12,896 13,738
6,450 4,415 250 1,060 12,175 12,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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