AoeStats
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Hill Fort

506790469Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 36m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1517
+14
🇦🇷 Romans · Argentina
1453
+16
🇦🇷 Teutons · Argentina
1364
+20
🇦🇷 Spanish · Argentina
1325
+20
🇺🇸 Romans · United States
1494
-19
🇨🇳 Spanish · China
1470
-18
🇺🇸 Britons · United States
1425
-17
🇦🇺 Ethiopians · Australia
1420
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,775 10:51 15:00 30:17 ⛏ Fast Castle
42 1,527 12:20 16:22 — ⛏ Fast Castle
38 1,392 9:25 19:56 — ⚔ Scout Rush
35 1,266 11:08 15:57 34:33 ⛏ Fast Castle
33 1,193 11:20 15:07 33:43 ⛏ Fast Castle
27 965 10:52 15:30 36:15 ⛏ Fast Castle
24 884 10:47 18:14 28:16 ⛏ Fast Castle
17 628 11:25 15:22 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,670 15,621 6,525 1,965 41,781 44,076
15,645 12,008 7,015 2,550 37,218 39,127
16,240 8,260 5,530 1,600 31,630 32,379
12,000 8,975 5,635 3,000 29,610 32,216
12,245 11,688 3,030 1,720 28,683 31,502
8,250 9,787 5,805 4,750 28,592 29,439
13,170 9,084 3,620 2,285 28,159 32,126
7,985 8,233 2,645 1,600 20,463 21,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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