AoeStats
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Arena

506785882Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 50m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1506
+11
🇦🇷 Inca · Argentina
1346
+18
🇦🇷 Persians · Argentina
1306
+19
🇦🇷 Khmer · Argentina
1304
+19
🇦🇷 Magyars · Argentina
1451
-19
🇫🇷 Jurchens · France
1414
-18
🇨🇴 Britons · Colombia
1377
-17
🇹🇼 Khmer · Taiwan
1298
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,421 10:48 14:35 32:01 ⛏ Fast Castle
46 2,293 11:44 16:32 33:01 ⛏ Fast Castle
36 1,809 10:43 14:22 30:49 ⛏ Fast Castle
30 1,529 10:48 14:27 39:22 ⛏ Fast Castle
30 1,534 10:59 14:49 34:58 ⛏ Fast Castle
24 1,215 8:01 26:17 46:16 ⚔ Towers FC
21 1,034 10:46 16:35 — ⛏ Fast Castle
15 738 12:49 16:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,500 21,925 31,995 1,550 87,970 89,864
30,395 12,244 23,270 750 66,659 67,191
29,985 12,055 18,185 3,000 63,225 81,695
33,290 19,560 7,875 1,610 62,335 64,924
21,130 23,730 11,120 3,175 59,155 65,866
24,245 12,815 7,540 3,735 48,335 56,451
11,170 6,780 1,570 400 19,920 23,857
3,240 3,815 415 855 8,325 8,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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