AoeStats
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African Clearing

506782154Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1429
+14
🇫🇷 Jurchens · France
1399
+15
🇺🇸 Vietnamese · United States
1381
+16
🇧🇷 Spanish · Brazil
1332
+18
1528
-22
🇦🇷 Vietnamese · Argentina
1361
-15
🇦🇷 Spanish · Argentina
1319
-13
🇦🇷 Huns · Argentina
1317
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,769 12:36 25:45 — ⚔ M@A Rush
47 2,089 13:12 19:53 41:55 ⛏ Fast Castle
35 1,563 14:14 26:57 — ⚔ Towers FC
34 1,511 12:20 22:06 39:46 ⚔ Scout Rush
33 1,477 14:46 18:42 — ⛏ Fast Castle
32 1,423 14:34 18:46 — ⛏ Fast Castle
26 1,176 13:30 18:37 37:05 ⚔ Scouts FC
12 538 11:48 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,805 12,715 10,775 4,350 49,645 54,028
17,945 11,980 7,480 2,020 39,425 43,456
14,845 4,651 6,750 2,250 28,496 29,436
12,290 11,787 2,525 1,810 28,412 29,994
13,335 6,981 4,375 1,215 25,906 25,420
9,825 4,303 2,420 200 16,748 16,174
7,075 4,617 1,650 2,750 16,092 16,206
2,735 1,959 770 135 5,599 5,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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