AoeStats
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African Clearing

506711337Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1415
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1398
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1383
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1550
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1472
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🇦🇷 Spanish · Argentina
1362
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🇦🇷 Magyars · Argentina
1176
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 2,941 12:49 18:33 38:58 ⛏ Fast Castle
57 2,647 11:56 25:16 37:24 ⚔ Fish Boom into Scouts
52 2,394 14:56 18:43 39:21 ⛏ Fish Boom FC
38 1,779 13:28 18:01 39:56 ⛏ Fast Castle
37 1,707 14:32 20:52 41:13 ⚔ FC into Archers
37 1,723 13:55 19:12 — ⛏ Fast Castle
36 1,663 14:01 17:52 33:39 ⛏ Fast Castle
27 1,264 12:00 23:56 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
20,945 15,943 14,370 4,270 55,528 56,912
15,845 22,864 13,175 3,000 54,884 57,383
21,135 11,769 12,660 1,500 47,064 54,311
14,255 18,093 10,690 1,210 44,248 49,640
18,360 9,849 8,455 2,805 39,469 45,179
10,280 12,700 6,900 2,360 32,240 34,447
13,365 7,513 5,930 3,550 30,358 31,854
7,570 9,096 2,425 2,035 21,126 22,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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