AoeStats
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Hill Fort

506536141Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 67m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1542
+8
🇦🇷 Wei · Argentina
1468
+11
🇦🇷 Spanish · Argentina
1468
+11
🇦🇷 Huns · Argentina
1392
+15
🇧🇷 Khmer · Brazil
1408
-13
🇲🇽 Saracens · Mexico
1348
-11
🇨🇳 Cumans · China
1344
-11
🇺🇸 Chinese · United States
1315
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 4,029 11:20 17:24 39:34 ⛏ Fast Castle
54 3,616 12:26 16:29 37:02 ⛏ Fast Castle
52 3,498 9:50 14:01 31:05 ⛏ Fast Castle
48 3,242 9:24 21:34 36:43 ⛏ Fast Castle
37 2,469 10:11 18:49 35:56 ⚔ Archer Rush
35 2,350 9:31 22:25 41:33 ⚔ Archer Rush
30 1,981 11:10 16:11 33:01 ⛏ Fast Castle
27 1,842 10:49 15:39 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,395 49,195 29,550 4,330 113,470 120,971
30,835 42,098 32,730 2,480 108,143 143,900
51,550 19,545 22,115 3,100 96,310 97,743
40,410 16,725 27,670 2,375 87,180 106,334
37,855 24,968 16,070 6,475 85,368 88,941
32,355 21,305 25,840 2,815 82,315 107,680
22,445 20,724 12,770 3,250 59,189 63,094
18,455 17,825 8,410 2,900 47,590 49,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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