AoeStats
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Socotra

506532156Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 33m 2s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1581
+13
🇦🇷 Muisca · Argentina
1474
+18
🇦🇷 Chinese · Argentina
1437
+19
1561
-19
🇦🇷 Sicilians · Argentina
1484
-16
🇦🇷 Dravidians · Argentina
1483
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 2,315 10:53 26:54 — ⚔ Archer Rush
69 2,290 8:58 23:40 — ⚔ Scout Rush
58 1,925 10:25 25:35 — ⚔ Archer Rush
53 1,762 8:33 21:09 — ⚔ Scout Rush
45 1,478 10:18 25:00 — ⚔ Archer Rush
39 1,280 10:40 24:18 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,850 6,826 3,690 100 21,466 22,804
9,595 6,479 3,400 245 19,719 20,192
6,070 6,937 4,245 0 17,252 18,629
5,150 7,350 4,575 0 17,075 18,089
6,885 5,487 3,780 200 16,352 17,141
5,645 7,115 2,730 460 15,950 16,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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