AoeStats
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Arena

506528767Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 26m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tupi · Italy
2074
+1
🇩🇪 Byzantines · Germany
2062
+1
🇮🇹 Armenians · Italy
1850
+4
1563
-2
🇦🇷 Aztecs · Argentina
1486
-2
🇦🇷 Romans · Argentina
1485
-2
Player eAPM Actions Feudal Castle Imperial Opening
72 1,919 10:56 14:40 — ⛏ Fast Castle
60 1,599 8:40 22:35 — ⚔ Towers FC
52 1,393 13:05 16:33 — ⛏ Fast Castle
46 1,221 10:25 14:16 — ⛏ Fast Castle
36 976 9:58 13:40 — ⛏ Fast Castle
33 875 10:41 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,380 7,442 2,780 960 18,562 18,557
9,335 7,385 1,490 300 18,510 21,798
7,700 5,775 1,455 1,605 16,535 18,797
4,710 4,745 5,495 65 15,015 16,646
6,050 5,408 1,110 205 12,773 14,846
4,900 3,475 600 1,215 10,190 12,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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