AoeStats
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Socotra

506521934Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 41m 41s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1553
+10
🇦🇷 Burmese · Argentina
1472
+14
🇦🇷 Jurchens · Argentina
1472
+13
🇦🇷 Koreans · Argentina
1439
-13
🇦🇷 Muisca · Argentina
1432
-13
🇦🇷 Mongols · Argentina
1384
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 3,392 11:06 28:11 — ⚔ Archer Rush
71 2,960 9:29 21:09 38:45 ⚔ Archers into Skirms
70 2,939 10:38 24:19 41:39 ⚔ Archer Rush
60 2,494 8:54 24:14 37:56 ⚔ Scout Rush
54 2,250 9:15 25:42 — ⚔ Scout Rush
51 2,142 9:26 22:13 36:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,380 15,558 6,695 850 34,483 34,366
15,585 10,054 7,225 925 33,789 34,625
14,915 6,226 5,795 200 27,136 28,930
8,650 9,637 7,920 0 26,207 28,890
7,510 9,741 6,275 1,775 25,301 26,805
9,435 8,591 6,650 530 25,206 27,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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