AoeStats
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Hill Fort

506486394Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 55m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1520
+13
🇦🇷 Vietnamese · Argentina
1479
+14
🇮🇳 Hindustanis · India
1446
-13
🇮🇳 Dravidians · India
1446
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,677 8:47 20:21 38:04 ⚔ Scout Rush
43 2,361 10:54 14:57 34:23 ⛏ Fast Castle
35 1,911 9:50 14:42 32:24 ⛏ Fast Castle
32 1,747 11:00 15:12 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,835 26,900 12,270 3,325 76,330 80,141
24,530 30,768 13,755 3,675 72,728 78,878
41,280 17,205 8,220 1,785 68,490 71,330
26,865 15,510 17,185 1,675 61,235 68,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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