African Clearing
506481117Analyzed2v2 RM
·
18d ago on Sep 13, 2026·
8m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 229,492 analysed team-game players on African Clearing.
stroemming14
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
45
vs 30
top 16%
▲
High eAPM (45) — top quarter of analysed players
▼
Town centers idle 7:30 of the first 8:16 — keep villagers queued
[David]Dreamer
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
41
vs 30
top 23%
▲
High eAPM (41) — top quarter of analysed players
▼
Town centers idle 7:11 of the first 8:16 — keep villagers queued
ME_DEPRIME_JUGAR_CON_USTEDES
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
52
vs 30
top 8%
▲
High eAPM (52) — top quarter of analysed players
▼
Town centers idle 5:25 of the first 8:16 — keep villagers queued
Manco de élite
C
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
27
vs 30
btm 41%
First military
7:21
vs 17:06
top 0%
▲
Early military at 7:21 (Militia) — earlier than 100% of analysed players on African Clearing
▼
Town centers idle 6:12 of the first 8:16 — keep villagers queued