AoeStats
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African Clearing

506361921Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1582
+14
🇨🇳 Poles · China
1538
+16
🇫🇷 Portuguese · France
1518
+16
🇪🇸 Mongols · Spain
1500
+17
🇧🇪 Magyars · Belgium
1558
-17
🇦🇷 Aztecs · Argentina
1546
-16
🇩🇪 Vikings · Germany
1525
-16
🇨🇱 Ethiopians · Chile
1497
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,114 12:32 24:09 — ⚔ Scout Rush
53 2,045 11:47 23:00 — ⚔ Scout Rush
52 1,995 12:59 25:04 — ⚔ Scout Rush
45 1,721 13:18 18:14 — ⚔ Scout Rush
32 1,230 15:39 21:18 25:41 ⛏ Fast Imperial
30 1,174 13:19 19:04 — ⚔ FC into Archers
27 1,038 11:48 17:01 — ⛏ Fast Castle
25 975 13:25 17:28 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,955 10,659 9,445 1,835 38,894 41,302
11,755 8,394 4,720 700 25,569 25,169
11,785 7,446 4,100 625 23,956 23,863
10,370 7,180 3,890 1,055 22,495 22,011
6,055 6,130 5,360 4,675 22,220 21,587
10,100 8,201 1,245 1,320 20,866 20,910
7,250 7,040 1,170 1,050 16,510 16,163
6,350 6,794 2,040 1,165 16,349 16,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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