AoeStats
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Socotra

506211867Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 36m 15s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1561
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,407 9:21 23:43 — ⚔ Archer Rush
64 2,325 8:44 26:09 — ⚔ Scout Rush
60 2,193 9:40 21:20 35:20 ⚔ Archer Rush
60 2,163 9:18 25:00 — ⚔ Archer Rush
56 2,036 10:13 22:48 — ⚔ Scout Rush
49 1,793 9:24 22:29 — ⚔ Scout Rush
37 1,346 9:23 21:43 — ⚔ Scout Rush
36 1,292 9:35 23:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,575 9,007 5,645 1,050 26,277 28,109
7,850 9,363 5,795 1,400 24,408 25,664
11,440 7,725 3,770 880 23,815 25,913
13,420 5,825 2,880 200 22,325 26,854
7,955 8,157 4,335 850 21,297 22,001
9,505 6,535 2,810 255 19,105 21,720
6,125 7,044 4,435 1,110 18,714 19,797
9,420 5,468 1,850 325 17,063 18,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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