AoeStats
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Arena

505996187Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 39m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1794
+11
🇲🇽 Goths · Mexico
1787
+11
🇦🇷 Shu · Argentina
1574
+20
🇦🇷 Georgians · Argentina
1520
+22
🇩🇪 Aztecs · Germany
1705
-18
🇨🇱 Romans · Chile
1687
-17
🇹🇼 Tupi · Taiwan
1677
-16
🇧🇷 Hindustanis · Brazil
1588
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 3,450 10:49 14:34 27:08 ⛏ Fast Castle
71 2,817 11:47 15:18 29:14 ⛏ Fast Castle
57 2,265 10:26 14:02 26:48 ⛏ Fast Castle
37 1,487 10:36 14:53 27:46 ⛏ Fast Castle
34 1,364 10:47 15:08 29:28 ⛏ Fast Castle
32 1,291 10:23 14:01 26:41 ⛏ Fast Castle
30 1,205 11:20 15:18 29:33 ⛏ Fast Castle
29 1,142 11:00 14:54 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,390 26,120 11,215 2,250 63,975 75,467
33,840 13,671 12,360 2,915 62,786 65,695
25,195 19,049 13,120 3,450 60,814 64,125
23,810 11,795 11,655 1,600 48,860 53,369
21,435 16,515 4,265 1,660 43,875 47,709
18,410 10,985 8,860 3,475 41,730 44,260
14,965 14,470 6,035 1,530 37,000 41,430
14,870 12,966 7,130 1,660 36,626 39,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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