AoeStats
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African Clearing

505992715Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 33m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1610
+13
🇺🇸 Japanese · United States
1597
+13
🇺🇸 Mongols · United States
1584
+14
🇺🇸 Lithuanians · United States
1569
+14
🇲🇽 Khitans · Mexico
1576
-15
🇦🇷 Maya · Argentina
1574
-15
🇲🇽 Huns · Mexico
1507
-12
🇨🇦 Japanese · Canada
1490
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,689 13:59 17:30 — ⛏ Fish Boom FC
47 1,579 13:20 17:00 — ⛏ Fast Castle
34 1,150 11:36 29:36 — ⚔ Scout Rush
33 1,093 17:01 23:26 — ⚔ Archer Rush
28 931 13:04 26:11 — ⚔ M@A into Towers FC into Scouts
26 864 12:24 30:48 — ⚔ Towers FC
26 858 21:03 26:21 — ⛏ Fast Castle
19 623 11:03 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,050 7,945 1,605 1,150 17,750 17,942
6,425 6,666 4,465 100 17,656 18,017
7,495 4,991 2,085 1,300 15,871 15,704
4,550 5,910 3,415 750 14,625 16,578
5,925 3,520 850 725 11,020 11,146
4,800 3,710 300 1,665 10,475 12,157
4,230 2,905 440 1,175 8,750 9,159
4,000 2,688 360 1,150 8,198 8,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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