AoeStats
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African Clearing

505970868Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 27m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1693
+12
🇪🇸 Japanese · Spain
1638
+14
🇪🇸 Celts · Spain
1568
+17
🇪🇸 Malay · Spain
1552
+17
🇵🇱 Dravidians · Poland
1638
-17
🇨🇦 Sicilians · Canada
1590
-15
🇨🇴 Muisca · Colombia
1582
-15
1542
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,606 12:13 22:04 — ⚔ Scout Rush
43 1,155 12:27 — — ⚔ Scouts into Towers
42 1,128 11:52 — — ⚔ Archers into Towers
38 1,016 13:49 17:49 — ⛏ Fish Boom FC
38 1,040 10:53 22:40 — ⚔ Archer Rush
37 991 11:40 — — ⚔ Tower Rush
36 966 12:55 — — ⚔ Scout Rush
35 947 12:45 25:48 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,485 3,821 1,195 300 12,801 12,217
6,365 4,262 1,310 300 12,237 11,939
5,305 4,484 1,950 200 11,939 12,540
5,550 2,624 350 415 8,939 9,255
4,245 2,335 1,105 225 7,910 8,389
4,090 3,266 50 275 7,681 7,905
3,275 2,986 455 725 7,441 8,166
3,000 2,005 50 855 5,910 5,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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