AoeStats
← ME_DEPRIME_JUGAR_CON_USTEDES

Hill Fort

505957213Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Georgians · Estonia
1559
+14
🇦🇷 Maya · Argentina
1543
+14
🇭🇰 Berbers · Hong Kong SAR China
1530
+15
🇩🇪 Vietnamese · Germany
1504
+16
🇻🇳 Teutons · Vietnam
1560
-17
🇺🇸 Dravidians · United States
1488
-14
🇬🇧 Tatars · United Kingdom
1485
-14
🇫🇮 Poles · Finland
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,392 11:49 17:08 40:56 ⛏ Fast Castle
44 2,160 9:30 17:39 37:20 ⚔ Scout Rush
42 2,034 11:38 15:33 34:52 ⛏ Fast Castle
41 1,991 10:58 16:34 37:32 ⛏ Fast Castle
41 1,970 11:18 14:58 32:41 ⛏ Fast Castle
25 1,195 11:29 15:25 46:48 ⛏ Fast Castle
24 1,176 10:10 16:40 35:42 ⛏ Fast Castle
21 1,001 10:30 21:01 37:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,805 22,265 9,260 5,150 61,480 62,765
25,090 20,185 11,660 3,020 59,955 65,215
26,520 16,520 12,565 2,550 58,155 61,667
16,830 22,399 10,520 3,700 53,449 55,089
24,295 8,120 18,185 2,700 53,300 55,929
22,690 10,690 14,795 2,360 50,535 56,272
19,145 14,851 3,340 3,365 40,701 42,672
10,695 12,520 6,225 980 30,420 31,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.