AoeStats
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Black Forest

505598754Analyzed
3v3 RM · 24d ago on Sep 10, 2026· 81m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
872
+19
🇺🇸 Byzantines · United States
872
+19
🇺🇸 Bohemians · United States
833
+21
🇦🇷 Khmer · Argentina
958
-20
🇦🇷 Burgundians · Argentina
948
-20
🇦🇷 Lithuanians · Argentina
929
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 3,005 12:11 17:20 35:04 ⛏ Fast Castle
30 2,422 13:42 18:58 35:10 ⛏ Fast Castle
28 2,294 11:01 15:32 33:37 ⛏ Fast Castle
27 2,215 14:25 24:17 34:31 ⛏ Fast Castle
26 2,130 11:09 17:43 29:53 ⛏ Fast Castle
10 814 12:55 22:37 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
93,560 22,585 104,995 3,550 224,690 227,276
65,885 45,250 42,180 5,115 158,430 173,716
77,320 29,919 26,100 3,680 137,019 141,397
72,070 36,225 24,710 2,810 135,815 165,263
37,225 55,626 34,010 2,425 129,286 139,787
47,370 16,076 31,485 3,660 98,591 109,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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