AoeStats
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Socotra

505596617Analyzed
3v3 RM · 24d ago on Sep 10, 2026· 25m 10s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
941
+17
🇦🇷 Jurchens · Argentina
930
+18
🇦🇷 Sicilians · Argentina
910
+19
🇲🇽 Burgundians · Mexico
1114
-24
🇲🇽 Sicilians · Mexico
967
-18
🇨🇴 Malay · Colombia
829
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 817 — — —
31 791 12:05 21:35 — ⚔ Archer Rush
30 767 11:57 — — ⚔ Drush into Archers
30 745 20:38 — — ⚔ Tower Rush
29 718 10:10 — — ⚔ Tower Rush
25 624 11:51 18:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,225 2,950 1,070 0 9,245 9,913
3,795 2,663 890 1,425 8,773 10,313
2,215 2,376 75 1,775 6,441 7,268
2,900 2,663 500 300 6,363 7,071
2,850 1,655 250 10 4,765 4,535
1,200 1,253 50 300 2,803 2,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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