AoeStats
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Black Forest

505125264Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 50m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
960
+14
🇪🇸 Persians · Spain
915
+16
🇸🇰 Romans · Slovakia
880
+18
🇦🇷 Persians · Argentina
947
-17
🇦🇷 Spanish · Argentina
926
-16
🇦🇷 Goths · Argentina
888
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,245 14:40 21:08 38:40 ⛏ Fast Castle
26 1,333 15:07 21:48 42:49 ⛏ Fast Castle
25 1,268 14:21 18:30 42:16 ⛏ Fish Boom FC
24 1,205 12:56 16:45 31:18 ⛏ Fast Castle
23 1,179 11:58 18:53 34:42 ⛏ Fast Castle
21 1,082 13:57 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,380 23,082 19,430 2,665 76,557 83,361
30,950 13,619 13,160 4,335 62,064 77,663
20,285 12,618 16,335 3,110 52,348 60,702
16,850 10,001 5,980 2,315 35,146 35,160
14,125 8,545 3,575 1,625 27,870 39,336
9,860 11,491 1,390 665 23,406 24,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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