AoeStats
← Jaime Campbell

Arena

508337518Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 35m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
831
+15
🇨🇱 Portuguese · Chile
806
+15
🇧🇷 Chinese · Brazil
802
-15
🇧🇷 Spanish · Brazil
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,281 12:13 16:13 — ⛏ Fast Castle
30 1,066 10:35 16:46 — ⛏ Fast Castle
28 1,007 13:35 17:54 — ⛏ Fast Castle
24 844 12:20 17:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,860 9,035 2,340 850 21,085 23,506
8,130 5,919 3,290 1,605 18,944 22,148
7,450 3,265 1,480 1,505 13,700 17,634
2,875 5,127 2,610 900 11,512 12,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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