AoeStats
← Jaime Campbell

Arabia

508332958Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
958
+12
🇨🇱 Bulgarians · Chile
921
+14
🇺🇸 Cumans · United States
907
-14
🇨🇱 Franks · Chile
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,592 10:06 23:45 43:42 ⚔ Scout Rush
25 1,130 11:34 18:36 39:51 ⛏ Fast Castle
19 858 9:33 23:56 40:34 ⚔ Drush
13 607 13:22 24:55 40:06 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,800 13,445 7,270 2,350 36,865 42,905
15,365 6,976 8,190 1,650 32,181 35,994
12,890 8,551 6,685 2,100 30,226 32,259
14,095 8,965 5,320 1,075 29,455 33,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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