AoeStats
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Nomad

508114818Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 61m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1008
+13
🇮🇳 Italians · India
925
+16
🇨🇦 Burgundians · Canada
876
+18
🇹🇷 Huns · Türkiye
862
+19
🇺🇸 Persians · United States
1049
-21
🇺🇸 Spanish · United States
930
-17
🇦🇷 Georgians · Argentina
870
-14
🇧🇷 Spanish · Brazil
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,476 13:30 18:24 34:26 ⛏ Fast Castle
20 1,253 13:28 17:58 32:00 ⛏ Fish Boom FC
20 1,224 17:38 23:40 — ⛏ Fast Castle
18 1,107 15:40 24:39 38:46 ⛏ Fish Boom FC
18 1,139 15:04 23:24 38:19 ⛏ Fish Boom FC
16 1,003 14:52 24:48 43:46 ⚔ Skirmisher Rush
16 1,005 17:54 22:53 41:09 ⛏ Fish Boom FC
13 779 18:16 24:14 36:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,265 26,430 32,915 3,880 104,490 112,522
37,165 25,910 38,035 1,050 102,160 110,250
27,160 31,955 12,760 4,870 76,745 84,022
34,015 22,325 11,615 3,245 71,200 78,881
10,460 21,319 14,855 3,000 49,634 55,519
17,680 12,277 8,865 2,465 41,287 48,940
15,255 14,145 2,970 3,665 36,035 38,002
13,430 12,912 4,435 2,610 33,387 33,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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