AoeStats
← RLF_jcat

Lombardia

507873242Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 88m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1090
+14
🇷🇴 Celts · Romania
1086
+14
🇨🇳 Poles · China
1073
+14
🇺🇸 Persians · United States
999
+17
1128
-18
🇺🇸 Teutons · United States
1065
-16
🇺🇸 Turks · United States
1009
-14
🇺🇸 Ethiopians · United States
941
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 3,953 11:53 17:10 29:30 ⛏ Fast Castle
40 3,557 9:30 16:38 30:39
40 3,521 11:21 16:41 36:43 ⛏ Fast Castle
36 3,213 10:27 15:40 38:10 ⛏ Fast Castle
27 2,391 11:30 17:29 35:03 ⚔ Archer Rush
22 1,908 11:04 16:36 31:53 ⛏ Fast Castle
18 1,610 11:36 20:52 34:52 ⛏ Fast Castle
14 1,222 10:45 17:33 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,135 25,004 51,510 2,085 175,734 218,158
66,375 58,211 35,165 3,895 163,646 174,534
64,630 51,414 39,305 3,225 158,574 165,510
64,975 39,955 48,880 3,790 157,600 167,551
49,315 58,205 35,170 2,380 145,070 154,223
51,945 27,353 53,665 3,085 136,048 142,003
50,345 42,480 21,945 6,080 120,850 135,304
60,190 25,125 21,970 3,725 111,010 126,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.