AoeStats
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Black Forest

507371223Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 54m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1028
+16
🇧🇷 Khmer · Brazil
992
+17
🇺🇸 Teutons · United States
1102
-20
🇺🇸 Mongols · United States
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,325 13:58 19:31 42:00 ⛏ Fast Castle
21 1,135 15:06 20:15 33:58 ⛏ Fish Boom FC
20 1,058 12:44 21:06 34:03 ⛏ Fish Boom FC
8 419 17:25 25:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,410 38,782 19,950 2,690 79,832 91,525
25,670 23,183 13,635 3,060 65,548 81,544
24,285 19,850 11,315 2,450 57,900 72,571
8,995 8,966 3,255 1,930 23,146 26,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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