AoeStats
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Black Forest

506764329Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 58m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1082
+20
🇺🇸 Slavs · United States
1068
+20
🇨🇦 Britons · Canada
1059
+20
🇺🇾 Franks · Uruguay
1165
-20
🇺🇾 Japanese · Uruguay
1165
-20
🇺🇾 Bohemians · Uruguay
1158
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 1,901 13:31 21:13 37:00 ⛏ Fast Castle
30 1,750 13:03 17:12 32:17 ⛏ Fast Castle
22 1,266 14:07 18:48 23:39 ◆ FC into Fast Imp
21 1,241 16:09 20:47 32:53 ⛏ Fish Boom FC
18 1,020 13:47 17:35 40:48 ⛏ Fast Castle
15 898 13:53 18:55 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,015 31,323 14,525 5,045 88,908 95,355
29,765 19,075 18,210 3,060 70,110 110,309
26,970 23,582 15,510 2,515 68,577 88,929
16,950 25,193 20,810 3,300 66,253 80,376
24,215 21,953 10,285 980 57,433 64,738
8,960 7,823 5,075 1,805 23,663 28,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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